Publisher Deck13 Spotlight and Magdeburg developer Just2D have announced Drova II: Torn Lands, the standalone sequel to 2024’s cult indie RPG Drova: Forsaken Kin. It is coming in 2027 to PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, Switch and PC through Steam and GOG. No exact release date has been set yet, and the Steam page currently lists it as “To be announced.”
The game’s Steam page sets up the new story: “The Divinites of the Otherworld have been freed. Discover the Torn Lands that the Mist revealed: an all-new world, led by two ancient tribes that endured the Dark Fog.” Magic has returned, but the page says “a dangerous wound remains… a ravine that splits the lands in two.”
Bear Mother or Great Ram
That split drives the sequel’s biggest new system. Players join one of two factions, each built around its own Divinity, and the store page puts the choice plainly: “Will you choose to follow the Bear Mother, or will you join the ranks of the Great Ram?” Each faction offers its own combat styles and secrets, and Just2D says player choices will shape how the story unfolds and how it ends.
Fans of the first game will recognize the design pitch. The studio’s stated philosophy is “No Questmarkers, no hand holding – an RPG which respects your decisions and time.” The world is described as more detailed and more curated than before, and every NPC is promised a daily routine and a history of their own.
Combat Druids are in
Combat gets the most visible upgrade. Just2D promises “an improved and expanded combat system with impactful weapon and gear choices,” along with new playstyles that weren’t possible in the first game. One answers a common request from Forsaken Kin players: “And yes, playing a Combat Druid is possible this time.” A Hunter build is mentioned too, along with side activities and an original minigame.
The sequel was revealed at a press event in Magdeburg, two years after Forsaken Kin launched on PC on October 15, 2024. The original drew comparisons to the classic Gothic RPGs for its demanding, no-hand-holding design. Christian Sandkämper, managing director and co-founder of Just2D, told heise online that the team isn’t chasing a world twice the size this time, and wants roughly the same scope with more quality and depth. An announcement trailer and the first screenshots are out now, and the game can be wishlisted on Steam.



