WANE — Industrial Noir Occult Turn-Based RPG World Premiere; Shoreline × Metis; PC TBA

PC | MacMoody 16:9 RCG gaming thumbnail of a fractured industrial memory-labyrinth diorama with occult brass gears, cracked monocle lens, and three biome tiles in violet-amber smoke, no text or logos.

Shoreline Games and Metis Creative world-premiered WANE at the PC Gaming Show Tokyo Direct on September 20, 2026 — an industrial noir occult turn-based RPG headed to PC via Steam, with a release date TBA.

The pitch

Per Shoreline’s overview (via Gematsu), you play fading archaeologist Declan Wayne, whose fractured memories turn the cerebral realm of Ravelle into a shifting labyrinth of trauma, obsession, and regret. Recruit adventurers, build a three-person party, and descend through three biomes — the Ravellian Sanatorium, the Palace of Arvanshah, and the Death Pilgrimage to Erabel — in grid-based tactical combat shaped by attrition, random encounters, and bosses.

Between runs

Between expeditions, return to an antiquarian shop to appraise and sell relics, upgrade facilities, and fund the next run. Soft feature framing from the press overview: cover/line-of-sight tactics, percentage-based attacks, and a narrative that unfolds across repeated journeys deeper into Ravelle. COGconnected and the PC Gamer Tokyo Direct roundup place the premiere in the Sep 20 Direct slate.

Who’s behind it

Metis Creative brings tabletop visual pedigree into a new medium (CEO Sarp Duyar); Shoreline CEO Keith Kawamura frames a repeat partnership. Soft: announced at PCGS Tokyo Direct alongside other Sep 20 Direct leftovers — do not invent consoles or a 2026 street window beyond TBA.

As-of: 2026-09-21 morning ~8:50 AM CT (America/Chicago). World premiere Sep 20, Shoreline × Metis, PC/Steam TBA, Declan Wayne / Ravelle TRPG pitch verified against Gematsu. No invented platforms or release window.