Ghost of Yōtei has sold about 5.4 million copies and brought in roughly $407 million from those sales, according to estimates from market research firm Alinea Analytics. These figures are Alinea’s analyst estimates, not numbers from Sony, which hasn’t released an updated sales total for Sucker Punch Productions’ PlayStation 5 sequel.
Rhys Elliott, head of marketing analysis at Alinea, shared the estimates on X on Thursday, October 16. “Ghost of Yotei has sold 5.4M copies (36.8% physical!), generating $407M in revenue via copies sold alone,” he wrote. Alinea’s model puts about 500,000 of those copies in the third quarter of 2026, which Elliott said was “close to $30M in revenue,” and 1.8 million copies, or about $121 million, so far this year. He added that the game has had “just two two-week discounts to $50 so far” on the PlayStation Store.
How it stacks up against Tsushima
In a follow-up post, Elliott compared Yōtei with Ghost of Tsushima at the same point after launch. Alinea estimates Tsushima had made $418 million by then, “so about 3% more,” on nearly 7 million copies. Elliott put the gap in copies down to price: Yōtei costs $70, while Tsushima launched at $60 and “was already discounted to $45 less than three months post-launch.” By Alinea’s math, that works out to “about 26% more revenue per buyer” for Yōtei, which he called “consistent with PlayStation’s goal of extracting more revenue per player.”
Elliott also pointed to the hardware each game launched into. “By this point in Tsushima’s lifecycle, there were about 117M PS4s and 10M PS5s in the wild, versus the nearly 100M PS5s currently out there right now (Yotei’s only platform),” he wrote. He cautioned that “Yotei’s revenue is beginning to flatten more than Tsushima’s did, but perhaps the GTA-driven influx of new PS5s will soften that,” and closed the thread with: “So yeah, anyone who says that Ghost of Yotei is a flop is flat-out wrong.”
What Sony has actually said
Sony’s last hard number for Yōtei was 3.3 million copies sold by November 2, 2025, about a month after the game’s October 2 launch. On Sony’s earnings call in February, chief financial officer Lin Tao said the game “exceeded the sales of the previous title in the same period of time” and “significantly contributed” to the quarter’s results, VGC reported.
That statement has become the main pushback against Alinea’s numbers, since Tsushima officially passed 5 million copies about four months after release. Replying to critics on X, Elliott argued that when chief financial officers talk about “sales” in financial reports, they usually mean revenue rather than copies. “We estimate that Yotei had sold 4M four months post-launch (vs the 5M for Tsushima),” he wrote. “Yotei costs more, and hadn’t been discounted.” Sony has not commented on Alinea’s figures.
Sekigahara bump
Alinea also tracked the game’s October 1 update, which added the Echoes of Sekigahara story expansion and the run-based Most Wanted mode. On the same day, Sony replaced the original digital game with a $70 Complete Edition, and existing players can upgrade for $14.99. Elliott estimated that “nearly 50K folks have bought the digital-only Complete Edition” in a little over two weeks, bringing in more than $2 million. By Alinea’s count, daily active players climbed from around 150,000 to a peak of 327,000 after the update, which Elliott said means “over 6% of the player base returned.”
Earlier this month, Alinea also estimated Gears of War: E-Day’s early sales. Ghost fans, meanwhile, are still waiting on the Ghost of Tsushima: Legends anime, which has slipped to 2028.



