Valor Mortis has already paid for itself. One More Level, the Polish studio behind Ghostrunner, announced on Wednesday, October 21, that its first-person soulslike reached its break-even point in just seven days, meaning the game has earned back its development costs and is now making money.
“We are beyond proud to announce that Valor Mortis has officially reached a break-even point in just 7 days,” the studio said. “This incredible milestone wouldn’t be possible without YOU. Thank you for answering the Emperor’s call and believing in our vision!”
A soulslike in Napoleon’s army
Valor Mortis launched on October 13, published by Lyrical Games and One More Level, and is available on PC and PS5. It sells for $39.99 on Steam. The game casts players as a former soldier in Napoleon’s army who rises from death in an alternate history where Napoleon won at Waterloo. Players use supernatural powers, battle monsters and try to unravel a conspiracy that threatens all of humanity, with a mysterious plague tearing through the ranks of the Grande Armée.
The game moves the studio’s fast first-person action into a slower, more methodical genre. Push Square praised its first-person combat and level design, calling it “short in a few places, but a titan where it counts” in its PS5 review.
No sales numbers yet
One More Level did not share how many copies Valor Mortis has sold, and it did not say what its budget was, so it is hard to compare the milestone with other releases. Still, breaking even in a week is a strong result for a mid-sized studio, especially in a crowded October full of big releases.
It also stands out in a year where it is harder than ever to get noticed, with more games hitting Steam in 2026 than in all of 2025. For One More Level, it is a clear sign that its move from cyberpunk parkour to Napoleonic horror is paying off.



