Polyarc Shuts Down After Nearly 12 Years

PC | Mac

Polyarc, the Seattle studio behind the award-winning Moss VR platformers, posted a LinkedIn farewell on Friday, September 11, 2026, saying that after nearly 12 years the team is winding down active development and saying farewells to each other. Founded in 2015, the studio framed the note as the end of its run together rather than a detailed postmortem. PC Gamer and IGN carried the statement; this desk is treating the September message as cause-silent and attributing earlier funding and layoff context only as outlets reported it.

Polyarc’s catalog is short and distinctive. Moss arrived in 2018 (later known as Moss: VR), blending third-person platforming with reader-style VR interaction around Quill the mouse. Moss: Book II followed in 2022. The PvP spinoff Glassbreakers: Champions of Moss shipped in full on November 13, 2025. The studio’s last release, Moss: The Forgotten Relic — a non-VR compilation of the first two games plus The Twilight Garden, co-developed with Blackbird Interactive — launched July 16, 2026. That PC packaging kept the Moss fantasy readable for flat-screen players while the original VR editions remain the definitive headset experience.

Coverage of the wind-down also points to earlier stress. Industry reports describe Polyarc losing funding on a mid-development project later in 2025, failing to land an alternate publisher deal, and cutting a large share of staff earlier in 2026 — framing that sits beside the September farewell without this desk inventing a single final cause, a cancelled-projects list, or a Meta funding pull. Sales context for The Forgotten Relic is likewise attributed to outlet analysis, not an official September ledger. As the studio closes, Polyarc published a reverse-recruit spreadsheet covering roughly ~29–30 developers and their contacts so peers can hire the team.

For readers tracking studio health, this sits next to other closure and cut stories on the desk, including our live note on Netflix shutting down Night School and Moonloot. Moss VR still stands as one of the clearest proofs that third-person platforming can thrive in headset space; the September 11 farewell marks the end of Polyarc’s active chapter, not a rewrite of that craft record. Wishlist and sale windows on remaining Moss titles are circulating in consumer coverage as the team winds down — players who never tried Quill in VR still have a path via The Forgotten Relic on PC, while headset owners should prioritize the original Moss and Book II builds.

This filing stays in draft until art and platform tags clear. Primary outbound remains the PC Gamer report; secondary IGN cite is fine for the LinkedIn wording. No Sonic Year One material is mixed into this package.