Seventeen years after the original won over point-and-click fans, Czech studio Amanita Design has announced Machinarium 2. The hand-drawn adventure sequel was revealed on Thursday, October 8, with a trailer and a Steam page that is open for wishlists now. “Seventeen years later… The time has come for Machinarium 2,” the studio posted.
The new game picks up after the first one ended. Little robot Josef and his partner Berta have escaped the city of Machinarium, crash-landed in the barrens, and climbed down a cliff into a lush hidden valley. It is home to two robot tribes, one living in a monastery high on the rocks and the other in a city below, and both are slowly running out of power.
This time you control both robots. You can switch between Josef and Berta at any time and combine their abilities to solve puzzles neither could crack alone. As before, there is no written dialogue at all. The robots you meet communicate through animated thought bubbles, symbols, and gestures. Amanita also says the game is designed to be played with a gamepad, letting you move the two robots directly, though mouse controls are fully supported for a classic adventure feel.
The art is entirely hand-drawn, in a style the studio says borrows from old master drawings and Renaissance landscape paintings. Locations include the Elektrona monastery and the city of Oilton. Composer Tomáš Dvořák, known as Floex, returns to score the sequel. Amanita says his music keeps the acoustic robot textures of the first game, now with symphonic arrangements and a touch of Renaissance flavor.
The original Machinarium came out in 2009 and helped make Amanita one of the best-known indie studios in the world, alongside its Samorost, Botanicula, Chuchel, and Creaks games. There is no release date or price for Machinarium 2 yet, and it is only confirmed for PC so far.
It’s been a good week for gorgeous indie games. RCG also reported on Thunder Lotus delaying At Fate’s End to 2027 and launching a Steam demo.



